• ISSN: 1674-7461
  • CN: 11-5823/TU
  • 主管:中国科学技术协会
  • 主办:中国图学学会
  • 承办:中国建筑科学研究院有限公司

VASA-基于体素的建筑模型分析技术应用研究

VASA–Voxel-Based Architectural Space Analysis Study

  • 摘要: VASA是一种将模型分解成一定大小的立方体的方法,就像游戏Minecraft(我的世界)所体现的一样。体素是体积元素(volumepixel) 的简称。从Revit的几何体或者STL文件和网格转化成体素模型,然后可对此3D体素执行大量分析,例如路径分析、日照分析、视野分析及声学分析等。基于体素的方法能够使建筑空间分析建立更加复杂的场景,并且生成更精确的分析结果,也能够把体素分析整合到衍生式设计的工作流中。

     

    Abstract: As same as what the game Minecraft embodies, Voxel-based Architectural Space Analysis(VASA) is a method of decomposing a model into cubes of a certain size. It transforms geometry or STL files and meshes from Revit into voxel models, which can then be used to perform a number of analyses on the 3D voxels, such as path analysis, daylight analysis, view analysis, acoustic analysis, etc. The voxel-based approach enables building space analysis to construct more complex scenarios and generate more accurate analysis results, as well as integrate voxel analysis into derivative design workflows.

     

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